Nikolas George
I lead a five-person team in building a multiplayer game in Unity.
I build multiplayer systems, game tools, and shipped projects.
I'm still a student
5-person
team I lead
FishNet
networking stack
18,000+
downloads shipped
Secret
clearance held
Computer Science student at Southern New Hampshire University, GPA 3.83, graduating December 2027. I build things people enjoy — 18,000+ downloads across shipped projects. Previously a software intern at Naval Sea Systems Command. Seeking Summer 2027 software engineering internships.
SELECTED WORK · 2019—2026
Personal work
Wire and Rifles
Project Lead · Feb 2026—Present
16,400 lines C#
10,177 networking
5-person team
Unity 6
The core challenge was keeping clients aligned on downed states, revives, and remaining tickets under latency.
A WW1 multiplayer prototype built around objectives and team coordination. I lead a five-person team and own the server-authoritative networking layer, using typed SyncVars and client-side prediction across tickets, capture objectives, class selection, and the down/revive flow.
Unity 6 · C# · FishNet (Tugboat transport) · server-authoritative · client-side prediction




MULTIPLAYER STATE FLOW
Client input
Prediction
Authoritative server
Typed SyncVars
Server-authoritative validation
The server verifies tool type, cooldown, origin, range, and structure targets before applying melee damage.
Warhammer 3 Workshop Mods
Lead Developer · Nov 2024—Present
13,211+ downloads
Post-launch support
Custom Total War: Warhammer 3 mods, released and maintained with post-launch support. Shipping is the easy half — the rest is fixing what breaks for real users and unblocking collaborators when implementation stalls.
Steam Workshop · scripting · release management
“Apex Protocol” — Overwatch Rework
Solo Project · Apr 2019—January 2024
11,500+ views
5,000+ downloads
A 5-year rework of Overwatch’s systems — defining design direction, balancing, and iterating with peers and testers across many releases. Version-controlled on GitHub and published on Workshop.codes. The longest thing I’ve stuck with, and where I learned that shipping repeatedly beats shipping once.
Git · GitHub · systems design · iterative release
Discord Media Bot
Personal Project · Jun 2025—Present
Private server
Active maintenance
Built and maintain a bot for private-server media playback, integrating public APIs and third-party libraries. Small, but it stays running — which is its own kind of engineering.
Python · REST APIs · third-party integration
EXPERIENCE
Where I’ve contributed
Naval Sea Systems Command (NAVSEA)
Project Intern · Norco, CA
Jun—Aug 2022
Cleansed and prepared 10,000+ NATO datasets for machine learning workflows, improving data quality and downstream analytical readiness.
Reduced data redundancy across pipelines feeding downstream analysis.
Collaborated across the team to unblock data-preparation challenges while holding a Secret security clearance.
BACKGROUND
Education and languages
EDUCATION
Southern New Hampshire University
BS Computer Science · Software Engineering concentration · GPA 3.83 · Dec 2027
President’s List ×6 · Dean’s List ×6
Norco College
AS Computer Science · 2024
LANGUAGES
Python · Java · C/C++ · C# · JavaScript · SQL · Rust · Assembly
Comfortable moving between application code, data workflows, systems programming, and game development.
TOOLS & PRACTICE
Unity · .NET · OpenGL · Git · REST APIs · client-server networking · secure coding · Agile · SDLC
Norco, California